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Mod organizer base directory
Mod organizer base directory








mod organizer base directory

I also have one subfolder named "new additions" where any new CC goes for a few days until the game runs fine a few times. From there, the subfolders are named for what type of cc they are, "Hair", "Clothes", "Accessories", etc. Keeping with the theme of not wanting script files to be too deep in subfolders, I organize my cc such that mods are all 1 deep, in folders with named for what their source is, to make it easy to quickly go to the right folders when updating.Īll of my other CC is in subfolders off of main folders named "CC-CAS" or CC-BB". Everything else is fine deeper than that as long as your resource.cfg file is setup accordingly. Basically, "some" script mods allegedly won't work if you go more than like 1 or 2 folders in. As far as I am aware, the "anything more than x folders deep" rule only applies to script mods.










Mod organizer base directory